Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Wednesday, May 30, 2012

Consider the Source


photo: Julien Harneis via Wikimedia Commons
 Cell phones for teenagers are like gills for fish at this point, with nearly 90% of 14- to 17-year-olds now owning a mobile phone. But what percentage of those frantically texting teens know their phones -- and TVs, computers, game consoles & other gadgets -- could be connected to the systematic killing, orphaning, mutilation and exploitation of their peers in Congo?

My 15-year-old didn't, until he was asked to research "conflict minerals" (tungsten, tin, and tantalum) found in Congo and used in all types of electronic devices. Smuggled minerals, it turns out, have been funding one of the bloodiest conflicts since WWII, with brutal militia continuing to rape and kill their way through parts of the Congo and neighboring countries. Disturbed to find that our home (and pockets) contained several e-devices made by companies that haven't done much to avoid conflict minerals, my son created a "Blood Gadgets" page to push for corporate responsibility & consumer advocacy. Imagine how many (essentially enslaved) Congolese child soldiers and child mineral miners -- not to mention their parents -- could be saved if every tech-addicted teen demanded a certification system for conflict-free gadgets, so that buying a conflict-free phone would be as simple as fair-trade coffee or an organic apple.

Wednesday, August 25, 2010

Make Art, Save Art

That's a campaign DoSomething.org kicked off this month with partners HP and AMD. Students who create and share "an awesome PC wallpaper" can win $5,000 and 5 laptops for their school art program, plus a $1,000 scholarship. Go here for details.

Tuesday, August 3, 2010

Tech Titan

A computer-obsessed 16-year-old may not sound all that unusual, but how about one who has channeled his passion into programs that protect the planet and help kids learn? That would be Alex Lin.

Not content just with the computer donation and refurbishment program he built in his hometown of Westerly, R.I., Alex created computer centers worldwide, providing 300 computers so far to students in the United States and abroad. Under his leadership, media centers have blossomed in Sri Lanka, Mexico, Cameroon, Kenya, and the Philippines, along with the U.S.

The adage "charity begins at home" isn't lost on him, either. Alex finds time somehow to help his 11-year-old sister, Cassandra, on a project that recycles used cooking oil into biofuel, which in turn is used to provide heating assistance to low-income families.

"Computers open an entire world of opportunities," Alex told ParentDish. Kudos to him for sharing that world with peers.

(photo: odemagazine.com)

Monday, March 22, 2010

Gaming for Good



"Jumbo shrimp"..."working vacation"..."healthy videogame." All oxymorons, right? Not at Generation Cures, an online community that lets kids "game for good." Through the Caduceus adventure game, set in a fantasy world where characters work to cure a deadly virus, young gamers can seek pledges from friends and family to benefit Children's Hospital Boston. Kids unlock a chunk of the pledged gift each time they complete part of the mission toward a cure. The site's animated Zebrafish series inspires youth-led fundraisers, too, through the story of a kids' band that organizes a benefit concert when one member gets sick. Finally, videos made by kids, for kids take viewers behind the health-challenge scenes--meeting and interviewing the surgeons who helped them, for instance, or visiting a research lab. Finally, a chance to say "yes" to some extra screen time--guilt free :-)